top of page

Search
Jun 22, 20213 min read
Design Patterns - Megagame Design Mini
Wikipedia says “a design pattern is the re-usable form of a solution to a design problem.” The idea was created in the 60s for...

Jun 15, 20212 min read
Building A Better Wheeze - Megagame Design Mini
Wizard Wheeze (noun): Any action a player tries to accomplish that is not an explicit part of the rules of the megagame they’re playing....


Jun 9, 20214 min read
A Brief History of Athesia - Megagame Design Mini
This week I’m going to write about something that (maybe/probably) isn’t a megagame, but shares a lot of similarities with megagames....

Jun 1, 20212 min read
Player Action Loops - Megagame Design Mini
When playing any game the player will typically have a “core gameplay loop” - the thing they spend most of their game doing, turn to...
May 25, 20212 min read
Questions to ask when designing a brief - Megagame Design Mini
Writing good team or role briefs can be one of the hardest parts of designing a megagame: Every player needs to have a role that will get...
bottom of page